Showing posts in category Play

Flyclops Why are we Running?

Why are we Running is the next game release for us at Flyclops, a frenzied swipe-fest of close-calls, near-deaths and barely-made-its that poses more questions than answers.

I designed and developed a number of systems for the game, including a stress-based enemy spawner modeled after Left 4 Dead’s AI Director, the game’s power-up system, and a highlight video creator that recorded gameplay and cut a clip of the top stressful moments in the player’s run.

We were honored to showcase Why are we Running at Unite 2016 in Los Angeles as part of the Made with Unity Showcase. Here’s the Teaser Site.

Flyclops Domino!

From 2014 to 2018, I worked with Flyclops on their game, Domino!, supporting a player-base of 7M downloads on iOS and Android, 500k monthly actives, and 150k daily players.  Built with Unity3D and React-Native, I worked on systems including mobile IAP, real-time gameplay, game integrity, player experience, UI performance, advertising waterfall, coding conventions, and company process.  Over that time I ported this game onto Facebook via Unity’s WebGL exporter and to the Skillz P2P wagering platform, integrating their React-Native framework. Below is a piece I produced that highlights the team and features behind our real-time gameplay release.

More on Domino!

iOS Download

Android Download


UPDATE: Soulfill received one of gaming’s highest honors, IndieCade’s Interaction Award.

UPDATE 2: Soulfill was named by Global Game Jam as one of the most innovative games in the events’ history (@Indiecade 2017).

Soulfill is a mobile-assisted live-action role-playing game to secretly play while riding public transportation. Built exclusively on iOS using accessibility features, the game challenges players to initiate and maintain eye contact with strangers in a setting where social contact presents a certain level of danger.  To succeed, players must overcome natural instincts.

Designed and developed during the 2014 Global Game Jam.  Below is the trailer I created for the game.

Press sheet

BlueCadet ChemCrafter

Working alongside the design agency Bluecadet, I launched an iPad game teaching chemistry for the Chemistry Heritage Foundation in Philadelphia.  Together we researched over 100 different chemical reactions and recreated each using particle systems in Unity3D.  The result is a engaging and authentic experience for all players interested in chemistry.

Update: Among other honors and distinctions, ChemCrafter has received a 2015 Webby Award.