Soulfill is a mobile-assisted live action role-playing game to secretly play while waiting for the subway. Built exclusively on iOS using accessibility features, the game has no graphics, only audio and gestures.  To play Soulfill, you listen to narrator prompts on your iPhone while waiting or riding public transportation. You score points by initiating and maintaining eye contact with strangers. Be careful, you lose points by making eye contact with those already looking at you. The game challenges players to progress past the awkwardness of initiating eye contact with strangers in a setting where social contact presents a certain level of danger. Inevitably the game uncovers the fact that these fears are self-imposed, and that those around us in this same threatening setting have the same fears.

Designed and developed during the 2014 Global Game Jam. Press sheet







  1. And The Winner Is… The 2014 IndieCade Wrap-Up | New York Videogame Critics Circle
    Oct 14, 2014
    […] The Interaction Award – Soulfill […]