Flyclops Why are we Running?

Why are we Running is the next game release for us at Flyclops, a frenzied swipe-fest of close-calls, near-deaths and barely-made-its that poses more questions than answers.

I designed and developed a number of systems for the game, including a stress-based enemy spawner modeled after Left 4 Dead’s AI Director, the game’s power-up system, and a highlight video creator that recorded gameplay and cut a clip of the top stressful moments in the player’s run.

We were honored to showcase Why are we Running at Unite 2016 in Los Angeles as part of the Made with Unity Showcase. Here’s the Teaser Site.

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