From 2014 to 2018, I worked with Flyclops on their game, Domino!, supporting a player-base of 7M downloads on iOS and Android, 500k monthly actives, and 150k daily players. Built with Unity3D and React-Native, I worked on systems including mobile IAP, real-time gameplay, game integrity, player experience, UI performance, advertising waterfall, coding conventions, and company process. Over that time I ported this game onto Facebook via Unity’s WebGL exporter and to the Skillz P2P wagering platform, integrating their React-Native framework. Below is a piece I produced that highlights the team and features behind our real-time gameplay release.
Displaying all posts tagged with flyclops